The party awakens in the windmill on Umbrage Hill to find they’ve been joined by an elven ranger named Rissa. Rissa explains she had been hunting the manticore the party had just defeated, and Ramarcus invites her to join them on their journey to find Norbus and Dazlyn, the dwarven friends of Phandalin’s innkeep, Toblen. Sister Poppy takes a moment to remind the party that Manny, the defeated manticore, mentioned a partner and that there may be another manticore around.
The party arrives at the excavation site and finds the ruins of a crumbled dwarven settlement. Recognizing the fine stonework of dwarven hands, Hrothgar marches through the gate of the settlement, where the party meets Norbus and Dazlyn, who are found bickering about the treasures (or lack thereof) they’ve found so far in their search.
Ramarcus explains that Toblen recruited them to find the dwarves and warn them about orcs and a dragon in the area. Sister Poppy explains that they just defeated a manticore nearby. The dwarves tell the adventurers that they found a secret door within the remains of what appears to be a temple, but fled quickly after being attacked by an ochre jelly. The pair asks the party to clear out any threats from the temple, and offers a pair of sending stones and a share of whatever treasures they find in return.
The party enters the temple, finding little of interest in the collapsed and empty corridors and stone chambers. As they enter the main room of the temple, an ochre jelly attacks. After an attack from Hrothgar’s glaive, the jelly splits into two; soon after, another jelly squeezes its way into the room from a secret passageway.
Through Ramarcus’ fire bolts and sleep spells, Sister Poppy’s darts and fists, Rissa’s bow and dagger, and Hrothgar’s clever use of the butt-end of his glaive, the jellies are defeated. Sister Poppy examines the altar in the room, determining that it was used by devotees of an ancient dwarven deity called Abbathor, a twisted god of wealth and greed. Ramarcus’ remembers reading of this deity somewhere, and tales of how he destroyed a temple after deeming a sacrifice insufficient, causing an earthquake that collapsed several sections of the temple.
After Sister Poppy’s attempt to smash the altar with her fist and Hrothgar’s attempt to push it over, Rissa discovers a button that opens the top, revealing a hat of wizardry within the hollowed out stone. Ramarcus eagerly dons the hat, and the party enters another hidden passageway that arches behind the altar. Within one room, the adventurers find a moldy wardrobe containing two sets of old, tattered leather armor bearing the insignia of Abbathor. Beneath the armor, a one-foot long cylindrical metal rod is discovered by Rissa, which Ramarcus identifies as a gnomish invention, a pole of collapsing, which Rissa stows in her pack. In the room across the hall, a dwarven skeleton is found among the rubble of the collapsed walls, still wearing a necklace with a tiny jeweled dagger (a symbol of Abbathor), inscribed with dwarven runes that read simply “Greed is good.” Ramarcus collects the necklace and the party returns to Norbus and Dazlyn to rest for the night.